Functional State Machines in C++
My videogame, Lifish, features several boss fights. Bosses are probably the most complex type of entity found in Lifish, as their behaviour needs to be inter...
My videogame, Lifish, features several boss fights. Bosses are probably the most complex type of entity found in Lifish, as their behaviour needs to be inter...
In the previous post I talked about Entity/Component architecture in Lifish, the approach being:
Hey there!
When writing a big piece of software, its architectural design is fundamental, and videogames are no different. Bad design can lead to frustratingly complex ...
With all the delay that fits my ever-procrastinating being, it’s about time I start talking about my current main project.