Dynamic component querying in Lifish
In the previous post I talked about Entity/Component architecture in Lifish, the approach being:
In the previous post I talked about Entity/Component architecture in Lifish, the approach being:
Hey there!
When writing a big piece of software, its architectural design is fundamental, and videogames are no different. Bad design can lead to frustratingly complex ...
With all the delay that fits my ever-procrastinating being, it’s about time I start talking about my current main project.
Part 1 is here.