Recent Posts

Rust game programming: code hotloading

21 December 2019

In my previous post I talked about data hot-reloading and its implementation inside my game engine. Today it’s time to tackle code hot-reloading, i.e. the po...

Rust game programming: data hotloading

30 November 2019

I’ve been fiddling around with Rust for some months now, with the intent of learning more about both Rust itself and game/engine programming. The result is a...