Posts by Year

2026

I’m making a Playdate game

12 June 2026

I’ve been working on a Playdate for the past year and a half and I figured it’s about time I talk at least a little about it.

2024

Missing levels in BOOM 1.8.2

5 November 2024

Due to an oversight, the builds of BOOM: Remake 1.8.2, except the Windows version, were missing the levels file. I uploaded new builds which fix this mistake...

New BOOM version 1.8.2

4 November 2024

A new version of BOOM: Remake is available, adding keyboard menu navigation and fixing some crashes that may happen when navigating menus with a joystick.

New BOOM version 1.7.3

24 August 2024

A new version of BOOM: Remake is available, adding French localization to the game!

New BOOM version 1.7.1

26 February 2024

A new BOOM: Remake version is available: 1.7.1. This is a minor release with a couple of bugfixes, in particular an annoying bug where the game would give sc...

2023

2022

2021

2020

2019

Rust game programming: code hotloading

21 December 2019

In my previous post I talked about data hot-reloading and its implementation inside my game engine. Today it’s time to tackle code hot-reloading, i.e. the po...

Rust game programming: data hotloading

30 November 2019

I’ve been fiddling around with Rust for some months now, with the intent of learning more about both Rust itself and game/engine programming. The result is a...

New BOOM version: 1.4.0

1 September 2019

A new release of BOOM: Remake is out, fixing several Teleporter issues and improving the Preferences screen.

New BOOM version: 1.3.1

17 August 2019

A new patch for BOOM: Remake is available, fixing various bugs and adding Fullscreen mode to the game!

New BOOM version: 1.3.0

30 June 2019

Patch 1.3.0 for BOOM: Remake is up! You can find the new version at the download page.

New BOOM version: 1.2.3

3 May 2019

A new patch of BOOM: Remake is up! There is a small yet convenient change: preferences are now “remembered” by the game, so you don’t have to set them again ...

Optimization tips for Unity

1 April 2019

I don’t use Unity very much (especially since I mostly switched to Godot Engine for hobby projects), but every now and then I come back to it for one reason ...

2018

BOOM Remake 1.2.2 is up

29 December 2018

A new version of BOOM Remake (1.2.2) is up! This version fixes various bugs and adds the possibility to play solo. Moreover, several parameters were tweaked ...

BOOM Remake released!

24 November 2018

Hello, I’m not dead! The lack of updates recently is mostly due to me graduating and starting a new job as a Junior Gameplay Programmer. It’s a super neat jo...

A first peek to actual art!

2 April 2018

Today’s post is a bit special: I can at last show you a teensy bit of the actual, not-made-by-me-in-GIMP art that’ll be part of Lifish! Of course, something ...

Gadget Logbook part 2

20 February 2018

Part 1 covered library bindings, basic drawing, lighting and instanced drawing. Let’s continue from there.

Gadget Logbook part 1

20 January 2018

The Gadget project I’ve been working on a project named Gadget (as in Gadget Hackwrench) for about 3 months now, and I’ve just decided I’ll keep a sort of lo...

Gallery!

5 January 2018

A very small update: I’ve added a “Gallery” section in the Lifish page. I’ll update it as graphics improvements come up, which I hope will do much more const...

2017

Functional State Machines in C++

13 November 2017

My videogame, Lifish, features several boss fights. Bosses are probably the most complex type of entity found in Lifish, as their behaviour needs to be inter...

the inception of Lifish

30 July 2017

With all the delay that fits my ever-procrastinating being, it’s about time I start talking about my current main project.

vim, g++ and the joy of creation (part 1)

1 March 2017

I love programming. I’ve been loving programming since before I knew what it even meant. Programming is my favourite hobby, my main occupation and my fun.