Posts by Year


New BOOM Version: 1.5.2

less than 1 minute read

A new release of BOOM: Remake is out. This adds the Italian localization as well as the option to toggle an in-game timer overlay, designed mainly for aiding...


Rust game programming: code hotloading

8 minute read

In my previous post I talked about data hot-reloading and its implementation inside my game engine. Today it’s time to tackle code hot-reloading, i.e. the po...

Rust game programming: data hotloading

7 minute read

I’ve been fiddling around with Rust for some months now, with the intent of learning more about both Rust itself and game/engine programming. The result is a...

New BOOM version: 1.4.0

less than 1 minute read

A new release of BOOM: Remake is out, fixing several Teleporter issues and improving the Preferences screen.

New BOOM version: 1.3.1

less than 1 minute read

A new patch for BOOM: Remake is available, fixing various bugs and adding Fullscreen mode to the game!

New BOOM version: 1.3.0

less than 1 minute read

Patch 1.3.0 for BOOM: Remake is up! You can find the new version at the download page.

New BOOM version: 1.2.3

less than 1 minute read

A new patch of BOOM: Remake is up! There is a small yet convenient change: preferences are now “remembered” by the game, so you don’t have to set them again ...

Optimization tips for Unity

5 minute read

I don’t use Unity very much (especially since I mostly switched to Godot Engine for hobby projects), but every now and then I come back to it for one reason ...


BOOM Remake 1.2.2 is up

less than 1 minute read

A new version of BOOM Remake (1.2.2) is up! This version fixes various bugs and adds the possibility to play solo. Moreover, several parameters were tweaked ...

BOOM Remake released!

less than 1 minute read

Hello, I’m not dead! The lack of updates recently is mostly due to me graduating and starting a new job as a Junior Gameplay Programmer. It’s a super neat jo...

A first peek to actual art!

1 minute read

Today’s post is a bit special: I can at last show you a teensy bit of the actual, not-made-by-me-in-GIMP art that’ll be part of Lifish! Of course, something ...

Gadget Logbook part 2

4 minute read

Part 1 covered library bindings, basic drawing, lighting and instanced drawing. Let’s continue from there.

Gadget Logbook part 1

5 minute read

The Gadget project I’ve been working on a project named Gadget (as in Gadget Hackwrench) for about 3 months now, and I’ve just decided I’ll keep a sort of lo...


less than 1 minute read

A very small update: I’ve added a “Gallery” section in the Lifish page. I’ll update it as graphics improvements come up, which I hope will do much more const...


Functional State Machines in C++

7 minute read

My videogame, Lifish, features several boss fights. Bosses are probably the most complex type of entity found in Lifish, as their behaviour needs to be inter...

the inception of Lifish

2 minute read

With all the delay that fits my ever-procrastinating being, it’s about time I start talking about my current main project.

vim, g++ and the joy of creation (part 1)

2 minute read

I love programming. I’ve been loving programming since before I knew what it even meant. Programming is my favourite hobby, my main occupation and my fun.