Gallery!
A very small update: I’ve added a “Gallery” section in the Lifish page. I’ll update it as graphics improvements come up, which I hope will do much more const...
A very small update: I’ve added a “Gallery” section in the Lifish page. I’ll update it as graphics improvements come up, which I hope will do much more const...
My videogame, Lifish, features several boss fights. Bosses are probably the most complex type of entity found in Lifish, as their behaviour needs to be inter...
In the previous post I talked about Entity/Component architecture in Lifish, the approach being:
Hey there!
When writing a big piece of software, its architectural design is fundamental, and videogames are no different. Bad design can lead to frustratingly complex ...