Missing levels in BOOM 1.8.2
Due to an oversight, the builds of BOOM: Remake 1.8.2, except the Windows version, were missing the levels file. I uploaded new builds which fix this mistake...
Due to an oversight, the builds of BOOM: Remake 1.8.2, except the Windows version, were missing the levels file. I uploaded new builds which fix this mistake...
A new version of BOOM: Remake is available, adding keyboard menu navigation and fixing some crashes that may happen when navigating menus with a joystick.
A new BOOM: Remake version is out: 1.8.1.
A new version of BOOM: Remake is out: 1.8.0! This new version brings two main changes:
A new version of BOOM: Remake is available, adding French localization to the game!
A new version of BOOM: Remake is available!
A new BOOM: Remake version is available: 1.7.1. This is a minor release with a couple of bugfixes, in particular an annoying bug where the game would give sc...
Hey there!
A new version of BOOM: Remake is out: 1.6!
A (long overdue) new patch for BOOM: Remake is out: version 1.5.3.
DISCLAIMER: sorry for the ugly formulas, I’ll work on integrating LaTeX to my blog and update this post to make them look better.
(Happy new year!)
In my previous post I talked about data hot-reloading and its implementation inside my game engine. Today it’s time to tackle code hot-reloading, i.e. the po...
I’ve been fiddling around with Rust for some months now, with the intent of learning more about both Rust itself and game/engine programming. The result is a...
A new release of BOOM: Remake is out, fixing several Teleporter issues and improving the Preferences screen.
A new patch for BOOM: Remake is available, fixing various bugs and adding Fullscreen mode to the game!
Patch 1.3.0 for BOOM: Remake is up! You can find the new version at the download page.
A new patch of BOOM: Remake is up! There is a small yet convenient change: preferences are now “remembered” by the game, so you don’t have to set them again ...
I don’t use Unity very much (especially since I mostly switched to Godot Engine for hobby projects), but every now and then I come back to it for one reason ...
A new version of BOOM Remake (1.2.2) is up! This version fixes various bugs and adds the possibility to play solo. Moreover, several parameters were tweaked ...
Hello, I’m not dead! The lack of updates recently is mostly due to me graduating and starting a new job as a Junior Gameplay Programmer. It’s a super neat jo...
Today’s post is a bit special: I can at last show you a teensy bit of the actual, not-made-by-me-in-GIMP art that’ll be part of Lifish! Of course, something ...
Part 1 covered library bindings, basic drawing, lighting and instanced drawing. Let’s continue from there.
The Gadget project I’ve been working on a project named Gadget (as in Gadget Hackwrench) for about 3 months now, and I’ve just decided I’ll keep a sort of lo...
A very small update: I’ve added a “Gallery” section in the Lifish page. I’ll update it as graphics improvements come up, which I hope will do much more const...
My videogame, Lifish, features several boss fights. Bosses are probably the most complex type of entity found in Lifish, as their behaviour needs to be inter...
In the previous post I talked about Entity/Component architecture in Lifish, the approach being:
Hey there!
When writing a big piece of software, its architectural design is fundamental, and videogames are no different. Bad design can lead to frustratingly complex ...
With all the delay that fits my ever-procrastinating being, it’s about time I start talking about my current main project.
Part 1 is here.
I love programming. I’ve been loving programming since before I knew what it even meant. Programming is my favourite hobby, my main occupation and my fun.
Greetings, Reader!